6. Using the
Digital Drum Software &
Game
This chapter discusses
the VirtualDrumX Software program
including the Game program. First is a discussion of what you need
to do before starting the program, followed by a discussion of the
operation of the program.
|
|
6.6 Music Game
Menu
If you selected
¡§Music Game¡¨, from the main menu, the game screen will appear as shown
below. Each of the areas in the menu that you can click with your
mouse (shown as A ¡V R) are summarized
here.
 Figure 1¡V Music
Game Menu
|
|
A.Joystick |
|
B.CD-ROM |
|
|
C.Previous
Track
|
|
D.Next
Track |
|
|
E.Ready to
use CD music
|
|
F.Displays
name of music selection |
|
|
G.Display of
Master volume current setting (to adjust use
MIXER |
|
|
H.Display of
Music volume current setting (to adjust use
MIXER) |
|
|
I.Display of
Drum volume current setting (to adjust use
MIXER) |
|
|
J.Play (Start
Game) |
|
K.Rank |
|
|
L.ARRANGE |
|
M.MIXER |
|
|
N.Exit |
|
O.Selection
of difficulty level |
|
|
P.Skin |
|
Q.Game
mode |
|
|
R.Selection
of Beat crystal
mode |
1.
First insert the VirtualDrumX Music CD
disc into your CD-ROM drive. After entering the game menu,
select the joystick device you want to use with
(Figure
2) and
then select the CD-ROM drive letter you are using with
(Figure
3)
. |
 Figure
2 |
 Figure
3 |
| |
2. Use
the previous(Figure
4) and
next(Figure
5)
buttonsto select the music track desired from the music
CD. The name of music track will be displayed in the
central window (Figure
6) of
the game menu. You can ¡§audition¡¨ the music to see if it
is really the track you want to use for the game. After
making your final selection , remember to click
(Figure
7) or
the game will not work
properly. |
 Figure
4 |
 Figure
5 |
 Figure
6 |
Figure
7 | |
3.
Directly beneath the name of the music track being
displayed, there are three volume displays
[(MASTER-Figure
8),
(MUSIC-Figure
9),(DRUM-Figure
10)] . If
you want to adjust the volume, you can click the Mixer
button (Figure
11) to
enter the volume adjustment
screen. |
 Figure
8 |
 Figure
9 |
 Figure
10 |
Figure
11 | |
4. Then
click ¡§Play¡¨ to start the game and enjoy playing the drum
to the music. When game is over, click (Figure
12) to
check your rank and
scores. |
Figure
12 |
5.
There are three difficulty-setting levels for the game,
which you can select with (Figure
13) . The
difficulty level is shown by the number of drumsticks
displayed (one, two, or
three). |
Figure
13 |
6.
There are two sets of game interfaces (skins) you can
choose from with button (Figure
14)
. |
Figure 14
|
7.
There are two selections for the game control mode: Player
& Computer. Player Control is the basic mode for
self-playing with you controlling the program; Computer
Control is a teaching mode in which player simply selects
the name of music and computer will then start game
automatically. This selection is accomplished by button
(Figure
15).
|
Figure
15 |
8. Two ways for
showing the ¡§Beat
crystal¡¨, crystal falls from up to down is the ¡§STANDARD¡¨
mode (Figure 16), and the falling crystal moves from left
to right is the ¡§NOTIATION¡¨ mode (Figure 17).
|
¡@¡@
Figure
16 |
Figure
17 | |
9. Upgrade for game: For the player, the switching
¡§tempo of falling crystal¡¨ and the ¡§Sequence of playing¡¨
(Figure 18) , you can adjust both for the right tempo you
need during the
game. |
Figure
18
| |
|
6.6.1 Playing the
Game
When shows
¡§Ready to Use CD Music¡¨ and PLAY is clicked, the game begins and
the game picture shown below appears. Six columns of red, orange,
yellow, green, blue, and purple will appear on the monitor in the
game picture. When the music plays, the screen of computer will
show crystals falling in one or more columns. When the crystals
fall on the beating line (see D in picture below), you should
strike the corresponding colored drum pad. For instance, when a
red crystal falls on beating line, beat the red drum; when a
yellow crystal falls on beating line, beat the yellow drum,
etc.
|
STANDARD |
Figure
19
A. Track B. Score
board C. Beat crystal D. Beating
line
|
|
NOTIATION |
Figure
20
A. Track B. Score
board C. Beat crystal D. Beating
line |
While playing
the drums, the monitor will show you how well you are doing in
hitting the right drum pad on time. Possible ranks are: Poor,
Good, Perfect, and Super.
Figure
21 1.Crystal central line
2.Beating line
Accuracy
is scored as follows:
1. Super 2500
Continuously drumming ¡§Perfect¡¨ five times 2. Perfect 1000 A
line between crystal central line and beating line 3. Good
500 Crystal lies in the green area when beating. 4. Poor 0
Crystal lies beyond the beating area.
Stopping the Game:
The game can be stopped by pressing ¡§ESC¡¨ on your keyboard
during the game. This will return you to the game menu.
|
|
6.6.2 Game
Rank
When game is
over, click to check your
rank and scores. This will bring you to the Game Rank screen shown
below:
Figure
22
A.
DISPLAY SHOWING SONG TITLE B. PLAYER'S NAME C. PLAYER'S
SCORE D. CONFIRM E. PLAYER'S NAME F. LEVEL G.
SCORE H. EXIT
After finishing your game, this screen
makes it easy to compare your scores to your
friends.
|
| 6.6.3
ARRANGE |
|
Figure
23
|
| Operations: |
|
|
A. decrease progressively tuning |
|
B. tuning reveal |
|
|
C. increase progressively tuning |
|
D.advance1 |
|
|
E.advance2
|
|
F. CHN alter list |
|
|
G. exit |
|
H. save | |
Regulate
tempo of falling crystal:
You may click
¡§ARRANGE¡¨ and ¡§upgrade game setting¡¨ to regulate the tempo
for the falling crystals. You can regulate the inaccuracy
meter of falling crystal in the fine-tune settings, click
¡¨increase progressively¡¨ (Figure 24) or ¡§decrease
progressively¡¨ (Figure 25) and make the regulate, the
regulate numerical displayed in tuning reveal; on left
side display the crystal falls from up to down (Figure
26.27), on right side display the crystal falls from left
to right.
Figure
24¡@ Figure
25
Figure
26¡@ Figure
27
|
TOP
|
| |
| Steps to switch the hit of
sequence |
Swift setting for hit
advance:
There are two mode in common use has been advance in the
switch functions (Figure 28) Default1
The
setting sequence in Default1CHN1-CHN6, you can fine ¡§BD¡¨ in
CHN2, ¡§SD¡¨ in CHN3; the setting in Default2 mostly for the large
drum game, (BD-CHN3, SD-CHN2)
(Figure29)
Figure
28¡@ Figure
29
|
Personal
settings:
You can set your own sequence you
like.
Personal setting: Click the
button on the sides of CHNX (Figure 30) and set your own
sequence, and click ¡¨save; if you do not want to save if click
¡¨X¡¨ to exit (Figure 31)
Figure
30¡@ Figure
31
| |